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Some players like to add up the points for the routes they claim at game end, rather than each time a route is claimed.Players beware! - and if you like your games to be less competitive, stick with 4 players. In 5 player games, the Heart of Africa (center of the map) area can get crowded very quickly.In other words, separate routes leading into a same country are not connected with each other.
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Multiple routes leading to all other countries are dead-ends and cannot be used to connect cities linked to these separate routes. Madagascar is represented by 2 locations on the map Tickets to Madagascar can be completed by reaching either of these 2 locations, even if the other location isn't reached. Terrain cards in front of players at game end are worth nothing. Terrain Cards are discarded when played and the discards reshuffled into a new Terrain deck when the deck runs out. The number of plastic trains placed on the Route claimed remains the same as when its Points value isn't doubled. The number of Terrain card(s) that must be played to double the Route value depends on the length of the Route claimed:ġ, 2, and 3 space routes 1 Terrain card of matching colorĤ, 5, and 6 space routes 2 Terrain cards of matching color The player must have in front of them at least as many cards of that Terrain type as any other player. The Terrain card(s) played must match the color of the Route claimed
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When Claiming a Route, in addition to playing Train car cards a player may also simultaneously play some of the Terrain cards in front of them to double the points value of the Route they are claiming. Unlike Train Car cards, when drawn, Terrain cards are placed face up in front of the player, sorted by Terrain type and slightly offset from each other, to make it clear to others how many Terrain cards of each type each player has. A player may also choose to draw Terrain cards blindly from the top of the deck. Terrain cards picked face up are immediately replaced with new ones drawn from the deck, just like with Train Car cards. The standard Ticket to Ride rule regarding the picking of Locomotives face up still applies: If a player chooses to pick a Locomotive face up, they may pick no other cards this turn. So when Drawing cards for their turn, a player way draw 2 Train Car cards or draw 2 Terrain cards or draw 1 Train Car card and 1 Terrain card. Another 2 Terrain cards are placed face up, within easy access to the players the remaining cards form a Terrain deck placed face down next to these two.ĭuring the game, anytime a player is allowed to draw a Train Car card, they may choose to draw a Terrain card instead. Mountain & Cliff cards: White, Grey & Black RoutesĪt the start of the game, each player receives 1 random Terrain card, in addition to their 4 Destination Tickets and 4 Train Car cards.Jungle & Forest cards: Purple, Blue & Green Routes.Desert & Savanna cards: Yellow, Orange & Red Routes.Each Terrain Type is associated with 3 different Route colors: This expansion also introduces 45 new Terrain Cards, divided into 3 different Terrain Types, with 15 identical cards in each set. During the game, if a player wishes to draw additional Destination Tickets, they draw 4 new Tickets, of which they must keep at least 1. This expansion includes 48 Destination Tickets.Īt the start of the game, each player is dealt 4 Destination Tickets, of which they must keep at least 2. Official Rules Welcome to Ticket to Ride® The Heart of Africa - a Ticket to Ride expansion set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers.
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